Dec 13

Writing Arabic in Second Life

Although the Arabic speaking community in Second Life is quite large, Second Life is still not capable of “understanding” Arabic. It does display Arabic letters but they are not connected so that it it almost impossible to read. The community has campaigned a lot for this feature to be implemented but to no avail.

So, most have resorted to writing Arabic based on a mixture of Latin letters and some numbers that represented those Arabic letters that are not in the Latin alphabet.

One Arab SL user, however, developed an online flash converter that converts Arabic text into Arabic which Second Life displays correctly. These are the steps:

  • copy a text written in Arabic into the first box,
  • click the convert button (the orange button between the two text boxes),
  • copy the text displayed in the second box (the converted text),
  • paste this text into the Second Life text chat window or a notecard.

Of course, this is not an ideal solution for live conversations, but it’s great for Arabic language lessons and for notecards when one has time to prepare the text in advance.

Mar 02

New book – Educational tools in Second Life

Last year, I participated in an EU-funded teacher training Project in Second Life called MUVEnation. One of the activities we did was to collect, test and describe educational tools in SL. These were compiled and reviewed and will soon (probably end of March) be published in a book as an Open Educational Resource under CC licence. There is more information on the project website.

Here is a list of all the dissemination activities of the MUVEnation project.

Feb 26

Slide Presentations with the new SL Viewer

Yesterday, I showed several possibilities how to use the new SL viewer function “web on prim” to browse websites and write collaboratively.

Another important function would be to be able to show slide presentations in Second Life. This is often necessary when students practise giving presentations in English.

Here is a short video showing a fully functional Google Docs presentation fullscreen on a prim:

Update 28 February 2010

Today, I tested with a colleague whether it is possible for others to see the slideshow and whether it is synchronous. It turned out that the former is possible what the latter is not. That means, the presenter would have to say which slide he or she is at. That’s not ideal really. So, we will have to look further.

A colleague has set up a wiki where we can post our experiences with media and web on prim and say what works and what doesn’t. So, we don’t have to duplicate efforts.

Feb 25

New SL viewer opens new possibilities

Yesterday, I tested the new SL viewer with some SL colleagues. I have to say I really like what I have seen so far. Of course, it will mean that we have to relearn some things. But so far it has been relatively easy to find what I was looking for and Linden Lap has already provided short video tutorials showing the new features.

The main novelty and something many SL educators have long been waiting for is the “web on prim” feature. And this is really brilliantly solved now. Not only do we not need any parcel media settings anymore to show websites or stream audio and video, websites are completely interactive: links can be clicked, websites synchronously browsed, pages can be scrolled, one can even log in to Ning, Twitter, etc, and update once status… Collaborative writing tasks on Etherpad are possible. And all of this is set up very easily. It is even possible to play online flash games or use other flash-based tools for more serious work. I also like the fact that we can now not only watch youtube videos directly without any conversions but also many other video types. I have my own videos on vimeo and can show these in SL now!

This will not only make educators lives much easier but will make many tools like clunky whiteboards and slide presenters redundant. Uploading of slides will also not be necessary anymore, except if one wants to use the textures for building. This will make it much easier to assign tasks like having learners do presentations or talk about pictures/snapshots. So far, it cost money to upload their slides and meant they had to learn how to do this or send their slides to the teacher who then had to upload them —  a waste of time and money.

(Click the icon on the left of the word “vimeo” to watch it fullscreen.)

I am sure once we have gotten used to the new viewer, we will come up with many other activities that can be done more easily now or that were not possible at all in the past. This will, however, only be possible when everybody in a class uses the new viewer.

Having said that, just because we can browse the web in SL and do all that cool stuff does not mean we have to. I often use no tools at all in my classes as SL has to offer a lot on its own. However, I do occasionally miss a good writing tool. So, being able to do that now with Etherpad, is one of my favourite new functions of this new viewer.

I believe that the new viewer is indeed easier to learn to use for new users. This will make it easier to bring learners into SL without having to spend too much time explaining the User Interface.

I am sure there are still some things that need to be sorted out (e.g. with the old active speakers list it was faster to mute several people), but this is the beta version and we have the chance to provide feedback before the final version is released.

Anyway, these are my first impressions. Have you tried the new version yet? Seeing what you can do now, can you think of how to use these for language teaching/learning activities? Will these change the way you have taught or do you use the Second Life environment without any such tools anyway and it won’t make any difference?

Feb 06

Recording video in SL – copyright issues

As I mentioned in part 1 of the recording video blog posts, I have only recently started recording in Second Life. It had never crossed my mind that I might need to worry about copyright when making recording in SL. I had simply not thought this might be something to have to consider. I was made aware of this when I came across a video tutorial about copyright by David Miller, who had left a comment on my part 1 recording post.

The question of permissions cropped up again after my kitchen fire simulation demo lesson when a TLVW participant asked the following question:

“When you plan a lesson in a site other than your own, do you have to ask the owner for permission? What is the best policy in this case?”

Marian Heddesheimer, who is experienced in making machinima in SL, gave the following advice:

“The permission questions is a good one. I made machinima in Second Life ( and I had the same problem.

For legal reasons, you usually have to ask creators of buildings, clothing or attachments if you may use it in the movie. I think for school it’s not as important as for the movie (since you don’t publish it worldwide). I personally would just ask the owner of the place. In most cases they will be delighted if you like their place for a class.

I would also check if a place will be used by other people on a regular schedule. For example, most SL schools are open for everybody to use their sandboxes and classrooms, as long as your class don’t clash with one of their scheduled classes.

From my experience, most of the owners of SL places like people to come and use it, because they will benefit from the traffic (it will increase their search rank in the SL search). And technically, you cannot break anything in SL accidentally and sandboxes have auto-return so that you won’t harm anybody if you forget to pick up some of your prims after class.”

Now, this answered some questions but also raised more for me. So, I asked Marian:

“I am a photographer in my first profession and I know a bit about copyright issues but was surprised to find that I would have to ask creators in SL when making recordings. I mean, in some cases, I would do it. If an object, house or island played a major role in my recording, I would certainly ask for permission. But the house may be full with objects (e.g. furniture, deco) from all kinds of creators. Would I have to go and ask all of them for permission? In RL, you wouldn’t need to, would you?”

Marian’s very informative reply:

“Yes Nergitz, that’s right. You won’t ask in real live if you have a desk, a chair or a suit in your picture or movie. But it’s different if you see the label “Armani” on the suit or if there is a bottle “Pepsi” somewhere in the picture. You definitely would better get permission to use these brands if you want to publish photos or videos showing these brands.

In SL, you usually don’t ask for every desk or chair, as long as it is nothing special. But if you do a scene in a fancy castle for example, and the creator of this castle will recognize it in your photo/video, they may be able to sue you because you used their creation to create a work on your own and you publish it. It’s even worse if there is a brand name on the object. For example if you buy Nike shoes in world, you cannot be sure the creator has Nike’s permission to sell their brand in SL. So if they will see your photo or video, they will first come after you because you used their brand in a photo/video without written permission.

For me as a director and producer, this was the hardest part in machinima to get all these permissions, because I needed to get them in writing. Technically, I should have sent out papers to sign, but I just used notecards and kept the returning notecards so that I had a proof that I’ve got permission. After the first movie, we decided to use only material that we created ourselves because it’s sometimes too difficult to contact the creators.

This usually is not so important if your photos/videos will be viewed in a small community like in your classroom. But if your video becomes famous on youTube for example, you can face the risk of a very expensive lawsuit if you overlook something.

In my movie “the future is hear” you see some Pepsi-Machines in the background that I have blurred out. The producer who took the job in the first place wanted to get permission from Pepsi (she claimed that she know some people there, but in the end we found out that these people did not exist), so after we could not get the written permission, I decided to remove all brand names form the movie. I think it took me one or two full days to accomplish that for the already finished cut 🙁

For school projects, it might be less difficult, because some countries have the concept of “fair use” which protects educators from being sued. In Germany we don’t have this, so we have to be extra careful :)”

This makes perfect sense and is not that different from RL then.
I can imagine how much work it must have been to find and get permissions from all the creators (or blur the brand names).

I’m not intending to make machinima myself (although there is such a project at the school I occasionally teach) but I have started making tutorials. So i’ll keep these things in mind.

Another related issue is asking for permission when recording students, trainees or anybody else who happens to be around when recording, like I did in the first recording here . Again, this is similar to real life and permission has to be asked before recording and especially before publishing them. I also try to remember to hide avatar names that normally show above each of them but it is still often possible to recognize who they are and it is safer to ask for permission.

This is what Graham Stanley has to say about recording students and getting their permission:

“When we filmed (and recorded) students during the AVALON Business English course, we asked for permission to do so and received it verbally. But we also asked all the students involved to sign permission forms too just in case. Even though the machinima is only intended for use with teachers in the Teacher Training course, it’s only ‘fair’ that you do what you can to get permission from those people involved”

Jan 15

Accessibility of video tutorials and Second Life

Through a comment by David Miller on my blog about recording videos in SL, I came to this blog with a video tutorial about how to make animations for SL. My first reaction when watching it was “Why is there no sound?” I even checked my sound settings on my computer to make sure volume wasn’t turned down. I had a strange feeling that something was missing and “craved” to hear the person making the tutorial speak to me.

Only when I read David Miller’s comment on that blog, did I realize that what I considered as lacking was actually something that made this tutorial more accessible for others like the deaf or maybe even speakers of other languages. I suddenly realized that, even though we have the tools and possibilities to make things more accessible we don’t always do it. Often this is not because we wouldn’t want to but because we are not always aware that we are settings barriers.

Coming back to video tutorials, I think ideal would be to create some that have voice and visuals (e.g. written text in the video highlighting keyboard shortcuts) and clearly visible step-by-step instructions. This way we could make them useful for more people. I can see that this is challenging because I’m sure we often mention important information in speaking in addition to what we actually show. Makes me think I should get different people to “proof-watch” my tutorials 🙂

Thinking about these issues makes me realize how wonderful environments like Second Life and other virtual worlds are for people with different abilities. In most cases you can choose whether you want to communicate in voice or in text or a combination of both. In addition to text and/or voice, you also have the visual 3D environment itself to help get across meaning. This makes it much more accessible than a 2D virtual class- or conference room, except of course, where sign language is used and it is important to see the real person via a web cam.

These are just some quick thoughts that came to my mind when watching the “silent” tutorial video. There is a lot more that one can say about accessibility and virtual worlds.

What do you think about accessibility of virtual worlds and/or tutorial material?

Dec 19

Recording video in Second Life – part 1

I am sure you have all watched some video tutorials or machinima recorded in Second Life. Up to version 1.19, the SL viewer had a recording feature built in but this is not the case anymore. So, if you want to make recordings, you need special recording software.

Several such recording tools are available for free (some with the option to pay for a version with more features or longer recording time). Some of these have to be downloaded to your hard disk (e.g. Jing) and others are online tools (e.g. ScreenToaster, Screenr, ScreenJelly). If you search for “free video recording software”, you will find many more.

I tried making video recordings in the past with freely available software (Jing). This was fine for very short sequences. However my MacBook was not powerful enough to make good quality or longer recordings and Jing produced very large files (see one example here).

When I bought my iMac two months ago, I finally had a computer that was powerful enough. So, I started to look for commercial (and more professional?) recording software that was easy to use and provided me with all the features I thought I would need. I asked some colleagues for recommendations and I found a list of recording software for the Mac here. I downloaded the trial versions of four of them and tested them briefly:

My idea of easy-to-use software is that I can create a basic recording without having to read any instructions. All of the above fell in this category except SnapZ Pro. I have read a lot of positive things about SnapZ Pro so may be it was just me. It was the last one that I tried and had pretty much made up my mind which to buy by then.

iShowU and CaptureIt were both inexpensive, offered nice features like instant exporting and automatic snapping to the window that I wanted to record. However, ScreenFlow was the easiest (for me) to use, gave me the most flexibility and had the most features (that I wanted). At the same time, it was also the most expensive but as I wanted to use it regularly for recording lessons and making tutorials, I bought it.

I have been using ScreenFlow for a couple of weeks now and I have to say making recording with it and the post-production is a lot of fun. It only takes seconds to understand how to record. Basic editing is also very easy and for all other cases there are good video tutorials available.

My first recordings were of role-play activities in language classes in Second Life to allow me and the students to watch and analyze them afterwards (I will write a separate blog post about this later). Then, I made my first video tutorials for a group of teachers who were doing an introductory SL course with me. The first one shows how to use a presentation screen*.

In all of these recordings, I used the text feature, which I like a lot. It can be used to highlight certain phrases that were used (in lessons) or to show shortcuts in tutorials to make it easier to remember them. Next, I produced a series of videos that show the different ways of communicating in SL.

One problem with all of these first tutorials which a colleague mentioned was that they weren’t easy to follow. I knew from other tutorials that I had watched that they zoomed in on details. So, this was the next skill I learned and which I used in this tutorial*.

For all of these recordings, I used the built-in microphone of the iMac. Although, the quality is not bad, I think I will invest in a separate microphone next because the volume could be a bit higher at times and I have to remember to be close to the microphone all the time, which is not always easy when I have to do demonstrate things at the same time.

There is still a lot that I can learn to make these recordings better but I think it is a good start and, as I said before, a lot of fun, too 🙂

In another blog post, I will write how such recordings can be used in a language class and what type of activities can be done with them (other than creating machinima which I blogged about here).


Torley has two tutorial videos in which he shows how to record and edit videos in SL with ScreenFlow: 1. Record in-world meetings 2. Edit videos.

* has recently removed the possibility to embed videos on free blogs. Embedded videos in new or updated blog posts are removed. This is why I can only provide a link to the videos. I apologize for the inconvenience.
Related blog post: Accessibility of video tutorials and Second Life

Nov 15

How to communicate in Second Life

There are many different ways in which avatars can communicate in Second Life. We can distinguish between:

  • public and private
  • text and voice
  • all vs groups versus one-to-one
  • SL groups versus ad hoc groups
  • features that are part of the SL regular communication features or other tools and settings (parcel settings, sky tables, etc)

It is important to know which possibilities exists and when to use them whether you hold staff meetings in SL, do training or give lessons.

In order to be able to easily communicate with others, it is good (and sometimes necessary) to befriend them first so that they are in your friends list. It is also possible to IM (instant message) or call avatars who are not in your friends list by searching for them but there are limitations when it comes to group chat as an example.

How to add someone as a friend:

Here is a series of video tutorials on the different ways that avatars can communicate in Second Life.

I know there are already many Second Life video tutorials but often they don’t show exactly what I want, so I have started to create my own. I have created these for a teacher training course which I am doing at the moment.

I usually don’t use a script when doing these tutorials, so you might here the occasional “er” and other mistakes. Live with it! 🙂 I am not going to record them again so soon.

SL Communication 1 – Public Text & Voice Chat:

SL Communication 2 – Private Text Chat:

SL Communication 3 – Private Voice Chat:

SL Communication 4 – Group Chat:

SL Communcation 5 – Ad Hoc Group Creation & Friends Conference:

SL Communication 6 – Parcel Voice Settings:

SL Communication 7 – Sky Tables:

You can buy the Sky Tables online here or in the in-world shop.

Jul 21

EUROALL and CALICO in Second Life

EUROCALL and CALICO, or better Graham Davies and Randall Sadler (I prefer speaking about people rather than organization), have been very active in Second Life. They have joined headquarters in SL now and are working together on several projects one of which is collecting and making available resources for language teachers. Graham took the SLExperiments members on a tour of the HQ and showed us among other things the three holodecks.
Holodecks in Language Classes

Randall, who is the master builder :-), also showed me his most recent scene, a most beautiful tree house with lots of built-in goodies which are fun to explore.

Randall's new tree house

Graham kindly agreed to an interview to answer some of my questions which I hope are interesting to other language teachers as well.

Nergiz: Can you describe the EUROCALL/CALICO HQ, what kinds of resources are available there and who can use them?

Graham: EUROCALL set up its HQ building in 2007 with a view to advertising the existence of EUROCALL, holding small meetings and running training sessions for newcomers to Second Life. So far it has served these purposes well. The visitor log shows that many people drop in and pick up notecards providing information about EUROCALL, and we have used the facilities regularly for meetings. My colleague Lesley Shield and I ran the first training workshop for newcomers to Second Life at the EUROCALL 2008 conference in Hungary, and I will be running a similar workshop at the EUROCALL 2009 conference in Spain.

Currently the EUROCALL building has facilities for holding small meetings, with display screens for the presentation of PowerPoint slides and videos. There is also a Horizons holodeck rezzer on the roof. These facilities are available at no charge to anyone who wishes to use them.

The CALICO HQ was set up by Randall Sadler earlier this year, when a plot became vacant next door to the EUROCALL HQ. It was felt that having the two HQs side by side would be useful. We already collaborate closely as professional associations, so it makes sense to work together in SL. On the CALICO side of the sim, 1000 metres high in the sky, there is Resources centre, accessible by the internal teleport system, which contains a growing collection of free resources: clothes for newbies, landmarks of interesting locations, PowerPoint presenters, building resources, etc. There are two holodeck rezzers, both of which use the Horizons system. One is at ground level and one is located on the Skydeck, 2000 metres high in the sky and accessible via the internal teleport system. The holodecks contain a selection of off-the-shelf scenes and some new imaginative scenes built by Randall Sadler. The holodecks may be used freely by visitors.

Groovy Winkler and his dog

Nergiz: Can you say something about the new Virtual Worlds SIG?

Graham: Both EUROCALL and CALICO encourage the formation of SIGs dedicated to special aspects of Computer Assisted Language Learning (CALL).

There are currently three EUROCALL SIGs: Computer Mediated Communication (CMC), CorpusCALL and Natural Language Processing (NLP). The NLP SIG collaborates closely with the CALICO Intelligent CALL (ICALL) SIG.

CALICO has six SIGS: Teacher Education, Second Language Acquisition and Technology (SLAT), Courseware, CMC, Virtual Worlds, ICALL (Intelligent CALL – which collaborates closely with the EUROCALL NLP SIG.

CALICO set up a Virtual Worlds Special Interest Group (VW SIG) in 2008, and Randall Sadler ran the first CALICO workshop for newcomers to Second Life at the CALICO 2008 conference. A wiki was set up for the 2008 workshop participants and another workshop, with accompanying wiki, took place at the CALICO 2009 conference.

At the EUROCALL Executive Committee meeting in March this year I proposed setting up a Virtual Worlds SIG to build on our activities in Second Life and to encourage more people to take an interest in the potential of using virtual worlds in language learning and teaching. Rather than setting up a completely new SIG, I suggested creating a joint SIG with CALICO. This was approved by the Committee, and the first outcome is the joint EUROCALL/CALICO HQ that you can see under development on EduNation III Island.

The joint VW SIG will be formerly launched at EUROCALL 2009, when we will hold our first face-to-face meeting to discuss the way ahead. We have no fixed plans in place yet and we are open to new ideas. Depending on the facilities available, we would also like to open up the meeting to online participants in SL. As with the other SIGs, only EUROCALL or CALICO members can join the VW SIG.

Nergiz: Where does your and Randall’s interest in holodecks come from?

Graham: I cannot speak for Randall but, as a Star Trek fan, I have been aware of the concept of a holodeck since the 1970s, i.e. a Star Trek holodeck is a virtual reality facility for the Starfleet crews and is used for recreation and entertainment purposes. It is capable of generating, for example, simulations of historical events, crew members’ homes back on earth, and facilities for training. And the Starfleet, of course, also used “transporters”, which work in a similar way to SL teleporters, instantly transporting crew members from one location to another.

My first personal acquaintance with a holodeck in SL was in April this year, when Randall set up a holodeck in the sky above his house in SL, using the Horizons system. The holodeck contained a lecture theatre in which he gave a presentation to participants in the EUROCALL CMC SIG conference in Spain. I was impressed by the ease with which a temporary scene could be set up for a special purpose and I immediately bought the Horizons system (L$500) for the EUROCALL HQ. The Horizons system came with a set of ready-made scenes, and in the meantime I have added a few additional scenes that I have purchased off the shelf. The rezzer is currently located on the roof of the HQ.

Holodecks in Language Classes

Nergiz: How would you like the holodecks to be used?

Graham: Holodecks make it easy to set up facilities for special teaching and training events, e.g. Randall’s lecture theatre that he used for his CMC SIG conference presentation in April 2009. One advantage of doing this is that the facility can be located a long way from ground level so that uninvited visitors do not stumble into it accidentally and it is also completely out of earshot from the ground. This is preferable, for example, to setting up such a facility at a ground-level location, e.g. in a public sandbox. There is already a wide range of holodeck scenes that can be used for teaching foreign languages, e.g. a hotel lobby or a restaurant in which students can act out different roles, and also shops and markets – something along the lines of the facilities that exist, for example, in dedicated sims such as the Ciudad Bonita SL sim for learners of Spanish and the LanguageLab sim. Having the scenes available as holodeck scenes means that they can be set up instantly in any location. Such scenes may, of course, be found in various locations in SL, but one has to look for them and they are usually public, meaning that anyone can walk in at any time, which may not be desirable in a teaching session. The Horizons system allows the scenes to be set up almost anywhere, including a public sandbox, either within the Horizons rezzer or independently – rather like the individual builds that can be created with the Builder’s Buddy, Rez-Foo or Rez-Faux packaging tools.

We welcome ideas for creating new scenes that can be made available through the EUROCALL/CALICO holodecks. It does, of course, take a bit of time to create new holodeck scenes, but we are prepared to share what we produce with other teachers. Randall is the expert builder. I have dabbled only with Builder’s Buddy, which I found very easy to use. It took me just one and a half hours to create a furnished log cabin, assembled from items in my inventory, and now I can share it with anyone who wants it. It would make a nice starter home for somebody!

Holodecks in Language Classes

Nergiz: The EUROCALL conference is in September in Spain but there is also a virtual strand. How can teachers participate from a distance?

Graham: The EUROCALL virtual strand made its debut at the EUROCALL 2006 conference in Granada. I was able to experience it at first-hand at a distance as I was recovering from major surgery at the time and unable to attend the “real” conference. The 2006 virtual strand consisted of a dedicated blog and wiki, with facilities for text chat and voice chat (which didn’t work very well at that time as it was still rather primitive). I enjoyed using the virtual strand. I watched all the plenary presentations in streaming video and I was very active in the blog. Since then, we have added new facilities, but we no longer use a wiki as this was not very popular at the 2006 conference and hardly used by participants. The 2009 blog has now been set up, and we will also be using CoveritLive and Twitter feeds.

The plenaries will be streamed this year, and there will be also be exclusive presentations online, along with selected podcasts. If you wish to participate in the full range of the virtual strand facilities there is a charge of 25 euros, but the blog and Twitter feeds are open to everybody. More information can be found here.

Nergiz: Do you have any other comments?

Graham: I would like to add that I find Second Life the most exciting development in new technologies for language teaching and learning that I have experienced since I first became interested in CALL in 1976. I have experienced a huge range of new technologies since the first microcomputers appeared at the end of the 1970s with black-and-white, text-only screens. I have witnessed the arrival of full-colour graphics, audio and video playback and recording, interactive videodiscs, CD-ROMs, DVDs, the World Wide Web, interactive whiteboards, Web 2.0, and now Second Life. See the History of CALL, Section 2 of Module 1.4 at the ICT4LT site.

All the new developments were exciting at the time, but virtual worlds have really got me hooked, both for educational and for entertainment purposes, and especially for making new friends all over the world. As teachers, we often overlook what is going on in other areas of activities in Second Life. As a cancer survivor, for example, I have discovered the excellent work that the American Cancer Society does in Second Life, providing support both for sufferers and carers and supporting the fund-raising Relay for Life initiative. I also enjoy going to live music performances, and I am trying to learn Spanish by visiting Spanish-speaking sims. Just look around. There is so much to see. I also have written a brief History of Virtual Worlds, which can be downloaded from here.

Personally, I was most intrigued by Graham’s “Virtual World History” which says that VWs have a long existence and started with text-based VWs back in the 70s!

Thank you very much Graham for taking the time to answer my questions!

Snapshots by Nina/Nagora

—> Link to all blog posts related to holodecks, Builder’s Buddy and language teaching ideas.

Jul 14

Summary of my SLTalk presentation

Last Thursday, I was invited by Andreas Mertens, to give a presentation on Language Learning in Virtual Worlds to a very diverse audience of around 13 professionals in different fields (3 SLTalk staff, two SL/RL authors, vice director of a school, consultants, a further education office, a culture manager, mfg innovation, and others). The presentation was in German.

I started my presentation with the statement “Language learning in Second Life is possible” and asked my audience to show me their opinions (rather than say or type them) by walking into one of the 5 sections of the Opinonator ranging from strongly agree to strongly disagree. I was positively surprised to see everybody in either strongly agree or agree. So, I did not have to persuade anybody of the value of SL for language learning 🙂

I then asked the participants to collaboratively come up with answers to the question why language learning in SL is possible before showing them my slide. I was once again surprised and happy to see all the reasons they came up with:

  • visual context
  • every day situation
  • you can hear native speakers
  • immersion
  • compared to a physical classroom, you can show more situations/settings
  • group pressure similar to a class situation (I asked for clarification here: if you study with a group of people in SL instead of alone, there is a bit of positive group pressure that helps the learner to continue and stay motivated)
  • learning through experience
  • fun

After so much enthusiasm and ideas in favour of learning languages in SL, I almost hesitated to ask my next question: “Why might learning a language in SL be not a good idea?” My aim was to have the participants think about what needs to be considered when learning or teaching in SL rather than finding reasons not to use it. Here are their answers:

  • complicated to use
  • steep learning curve of SL
  • struggling to take SL seriously (for those who think it is a game)
  • you can’t see the speaker’s (teacher or learner) mouth – difficult to show how a word is pronounced
  • takes a lot of effort to learn to use SL (this person added: I know several people who would even have problems installing it).
  • needs a powerful PC
  • lesson preparation probably takes long
  • age restriction

This showed me that the participants were well aware of the possibilities as well as limitations of Second Life. At this point, I showed a mindmap with an overview of my presentation.

Because they had already mentioned most of the points about the “Why?”, I could quickly move to the second section, the “How?” showing some snapshots of my previous classes and some student feedback. This section was divided into formal and informal learning with many examples for both.

The third section was about the teacher and teacher development in SL. I mentioned SLExperiments, VWLL, official organisations like EUROCALL and CALICO, who have their joint HQ in SL, and EU-funded AVALON and Niflar projects.

My reason for using the Opinionator at the beginning was not only to make my presentation more interactive and SL-like but also to present some of the tools I use in my classes by using them during this presentation. Other tools I used or demonstrated were

  • a slide presenter and a pictureboard (both creaeted by Dudeney Ge aka Gavin Dudeney),
  • the prim pointer that can be positioned in front of any viewer to point at specific areas or information on a slide.
  • physical cubes with hover text that can be pushed on different field with categories that I made for a matching exercise in a Business English session (see picture below)
  • the BrainBoard
  • and, of course, a Builder’s Buddy scene ( I chose Anna’s Italian kitchen scene).

The participants asked questions and commented throughout the session and once they had stood up to use the Opinonator, most kept standing with me on the stage, which made it feel like we were all doing the presentation together rather then me speaking alone, which i quite enjoyed.

Special thanks to Tobias Würtz, SLTalk for providing the snapshots.