Feb 06

Recording video in SL – copyright issues

As I mentioned in part 1 of the recording video blog posts, I have only recently started recording in Second Life. It had never crossed my mind that I might need to worry about copyright when making recording in SL. I had simply not thought this might be something to have to consider. I was made aware of this when I came across a video tutorial about copyright by David Miller, who had left a comment on my part 1 recording post.

The question of permissions cropped up again after my kitchen fire simulation demo lesson when a TLVW participant asked the following question:

“When you plan a lesson in a site other than your own, do you have to ask the owner for permission? What is the best policy in this case?”

Marian Heddesheimer, who is experienced in making machinima in SL, gave the following advice:

“The permission questions is a good one. I made machinima in Second Life (http://blip.tv/file/835879) and I had the same problem.

For legal reasons, you usually have to ask creators of buildings, clothing or attachments if you may use it in the movie. I think for school it’s not as important as for the movie (since you don’t publish it worldwide). I personally would just ask the owner of the place. In most cases they will be delighted if you like their place for a class.

I would also check if a place will be used by other people on a regular schedule. For example, most SL schools are open for everybody to use their sandboxes and classrooms, as long as your class don’t clash with one of their scheduled classes.

From my experience, most of the owners of SL places like people to come and use it, because they will benefit from the traffic (it will increase their search rank in the SL search). And technically, you cannot break anything in SL accidentally and sandboxes have auto-return so that you won’t harm anybody if you forget to pick up some of your prims after class.”

Now, this answered some questions but also raised more for me. So, I asked Marian:

“I am a photographer in my first profession and I know a bit about copyright issues but was surprised to find that I would have to ask creators in SL when making recordings. I mean, in some cases, I would do it. If an object, house or island played a major role in my recording, I would certainly ask for permission. But the house may be full with objects (e.g. furniture, deco) from all kinds of creators. Would I have to go and ask all of them for permission? In RL, you wouldn’t need to, would you?”

Marian’s very informative reply:

“Yes Nergitz, that’s right. You won’t ask in real live if you have a desk, a chair or a suit in your picture or movie. But it’s different if you see the label “Armani” on the suit or if there is a bottle “Pepsi” somewhere in the picture. You definitely would better get permission to use these brands if you want to publish photos or videos showing these brands.

In SL, you usually don’t ask for every desk or chair, as long as it is nothing special. But if you do a scene in a fancy castle for example, and the creator of this castle will recognize it in your photo/video, they may be able to sue you because you used their creation to create a work on your own and you publish it. It’s even worse if there is a brand name on the object. For example if you buy Nike shoes in world, you cannot be sure the creator has Nike’s permission to sell their brand in SL. So if they will see your photo or video, they will first come after you because you used their brand in a photo/video without written permission.

For me as a director and producer, this was the hardest part in machinima to get all these permissions, because I needed to get them in writing. Technically, I should have sent out papers to sign, but I just used notecards and kept the returning notecards so that I had a proof that I’ve got permission. After the first movie, we decided to use only material that we created ourselves because it’s sometimes too difficult to contact the creators.

This usually is not so important if your photos/videos will be viewed in a small community like in your classroom. But if your video becomes famous on youTube for example, you can face the risk of a very expensive lawsuit if you overlook something.

In my movie “the future is hear” you see some Pepsi-Machines in the background that I have blurred out. The producer who took the job in the first place wanted to get permission from Pepsi (she claimed that she know some people there, but in the end we found out that these people did not exist), so after we could not get the written permission, I decided to remove all brand names form the movie. I think it took me one or two full days to accomplish that for the already finished cut 🙁

For school projects, it might be less difficult, because some countries have the concept of “fair use” which protects educators from being sued. In Germany we don’t have this, so we have to be extra careful :)”

This makes perfect sense and is not that different from RL then.
I can imagine how much work it must have been to find and get permissions from all the creators (or blur the brand names).

I’m not intending to make machinima myself (although there is such a project at the school I occasionally teach) but I have started making tutorials. So i’ll keep these things in mind.

Another related issue is asking for permission when recording students, trainees or anybody else who happens to be around when recording, like I did in the first recording here . Again, this is similar to real life and permission has to be asked before recording and especially before publishing them. I also try to remember to hide avatar names that normally show above each of them but it is still often possible to recognize who they are and it is safer to ask for permission.

This is what Graham Stanley has to say about recording students and getting their permission:

“When we filmed (and recorded) students during the AVALON Business English course, we asked for permission to do so and received it verbally. But we also asked all the students involved to sign permission forms too just in case. Even though the machinima is only intended for use with teachers in the Teacher Training course, it’s only ‘fair’ that you do what you can to get permission from those people involved”

Jan 15

Accessibility of video tutorials and Second Life

Through a comment by David Miller on my blog about recording videos in SL, I came to this blog with a video tutorial about how to make animations for SL. My first reaction when watching it was “Why is there no sound?” I even checked my sound settings on my computer to make sure volume wasn’t turned down. I had a strange feeling that something was missing and “craved” to hear the person making the tutorial speak to me.

Only when I read David Miller’s comment on that blog, did I realize that what I considered as lacking was actually something that made this tutorial more accessible for others like the deaf or maybe even speakers of other languages. I suddenly realized that, even though we have the tools and possibilities to make things more accessible we don’t always do it. Often this is not because we wouldn’t want to but because we are not always aware that we are settings barriers.

Coming back to video tutorials, I think ideal would be to create some that have voice and visuals (e.g. written text in the video highlighting keyboard shortcuts) and clearly visible step-by-step instructions. This way we could make them useful for more people. I can see that this is challenging because I’m sure we often mention important information in speaking in addition to what we actually show. Makes me think I should get different people to “proof-watch” my tutorials 🙂

Thinking about these issues makes me realize how wonderful environments like Second Life and other virtual worlds are for people with different abilities. In most cases you can choose whether you want to communicate in voice or in text or a combination of both. In addition to text and/or voice, you also have the visual 3D environment itself to help get across meaning. This makes it much more accessible than a 2D virtual class- or conference room, except of course, where sign language is used and it is important to see the real person via a web cam.

These are just some quick thoughts that came to my mind when watching the “silent” tutorial video. There is a lot more that one can say about accessibility and virtual worlds.

What do you think about accessibility of virtual worlds and/or tutorial material?

Dec 19

Recording video in Second Life – part 1

I am sure you have all watched some video tutorials or machinima recorded in Second Life. Up to version 1.19, the SL viewer had a recording feature built in but this is not the case anymore. So, if you want to make recordings, you need special recording software.

Several such recording tools are available for free (some with the option to pay for a version with more features or longer recording time). Some of these have to be downloaded to your hard disk (e.g. Jing) and others are online tools (e.g. ScreenToaster, Screenr, ScreenJelly). If you search for “free video recording software”, you will find many more.

I tried making video recordings in the past with freely available software (Jing). This was fine for very short sequences. However my MacBook was not powerful enough to make good quality or longer recordings and Jing produced very large files (see one example here).

When I bought my iMac two months ago, I finally had a computer that was powerful enough. So, I started to look for commercial (and more professional?) recording software that was easy to use and provided me with all the features I thought I would need. I asked some colleagues for recommendations and I found a list of recording software for the Mac here. I downloaded the trial versions of four of them and tested them briefly:

My idea of easy-to-use software is that I can create a basic recording without having to read any instructions. All of the above fell in this category except SnapZ Pro. I have read a lot of positive things about SnapZ Pro so may be it was just me. It was the last one that I tried and had pretty much made up my mind which to buy by then.

iShowU and CaptureIt were both inexpensive, offered nice features like instant exporting and automatic snapping to the window that I wanted to record. However, ScreenFlow was the easiest (for me) to use, gave me the most flexibility and had the most features (that I wanted). At the same time, it was also the most expensive but as I wanted to use it regularly for recording lessons and making tutorials, I bought it.

I have been using ScreenFlow for a couple of weeks now and I have to say making recording with it and the post-production is a lot of fun. It only takes seconds to understand how to record. Basic editing is also very easy and for all other cases there are good video tutorials available.

My first recordings were of role-play activities in language classes in Second Life to allow me and the students to watch and analyze them afterwards (I will write a separate blog post about this later). Then, I made my first video tutorials for a group of teachers who were doing an introductory SL course with me. The first one shows how to use a presentation screen*.

In all of these recordings, I used the text feature, which I like a lot. It can be used to highlight certain phrases that were used (in lessons) or to show shortcuts in tutorials to make it easier to remember them. Next, I produced a series of videos that show the different ways of communicating in SL.

One problem with all of these first tutorials which a colleague mentioned was that they weren’t easy to follow. I knew from other tutorials that I had watched that they zoomed in on details. So, this was the next skill I learned and which I used in this tutorial*.

For all of these recordings, I used the built-in microphone of the iMac. Although, the quality is not bad, I think I will invest in a separate microphone next because the volume could be a bit higher at times and I have to remember to be close to the microphone all the time, which is not always easy when I have to do demonstrate things at the same time.

There is still a lot that I can learn to make these recordings better but I think it is a good start and, as I said before, a lot of fun, too 🙂

In another blog post, I will write how such recordings can be used in a language class and what type of activities can be done with them (other than creating machinima which I blogged about here).

Update

Torley has two tutorial videos in which he shows how to record and edit videos in SL with ScreenFlow: 1. Record in-world meetings 2. Edit videos.

*Edublogs.org has recently removed the possibility to embed videos on free blogs. Embedded videos in new or updated blog posts are removed. This is why I can only provide a link to the videos. I apologize for the inconvenience.
Related blog post: Accessibility of video tutorials and Second Life