I gave this presentation about language learning and teacher education in the 3D virtual world of Second Life at the final conference of the EU-funded Talk With Me project in Vienna in spring 2011.
Although the Arabic speaking community in Second Life is quite large, Second Life is still not capable of “understanding” Arabic. It does display Arabic letters but they are not connected so that it it almost impossible to read. The community has campaigned a lot for this feature to be implemented but to no avail.
So, most have resorted to writing Arabic based on a mixture of Latin letters and some numbers that represented those Arabic letters that are not in the Latin alphabet.
One Arab SL user, however, developed an online flash converter that converts Arabic text into Arabic which Second Life displays correctly. These are the steps:
- copy a text written in Arabic into the first box,
- click the convert button (the orange button between the two text boxes),
- copy the text displayed in the second box (the converted text),
- paste this text into the Second Life text chat window or a notecard.
Of course, this is not an ideal solution for live conversations, but it’s great for Arabic language lessons and for notecards when one has time to prepare the text in advance.
Beim 14. Blog Carnival auf WissenWert, stellt der Moderator, Andreas Mertens, die Frage, wie sich virtuelle Welten bezüglich ihrer Akzeptanz und Durchdringung entwickeln werden.
Wenn es um Technologien geht, ist es immer schwierig Voraussagen zu machen, aber ein Blick in die Gegenwart kann vielleicht Hinweise über die Zukunft geben.
Als Sprachtrainerin habe ich mich überwiegend mit dem Sprachenlehrern und -lernen in virtuellen Welten beschäftigt. Seit 2007 unterrichte ich Englisch und seit 2009 trainiere ich Lehrer im Unterrichten in virtuellen Welten. All dies findet in Second Life statt, vieles kann jedoch auch auf anderer virtuelle Welten übertragen werden.
Wie schon von anderen angemerkt, hat Second Life sich ein bißchen den Ruf verscherzt und viele, die SL nur aus den Medienberichten kennen, können sich wahrscheinlich nicht vorstellen, dass es tatsächlich für ernsthafte Zwecke genutzt wird. Nichtsdestotrotz ist dies zunehmend der Fall, zumindest in der Bildungsbranche. Hier sind es hauptsächlich Universitäten, da deren Tätigkeiten oftmals gut finanziert sind und sie dadurch einen längeren Atem haben und keine schnellen Resultate benötigen. Das mehr und mehr Projekte in virtuellen Welten von Universitäten und auch von der Europäischen Union finanziert werden, ist für mich ein Zeichen, dass viele tatsächlich eine Zukunft in virtuellen Welten für die Bildung sehen.
Gerade im Bereich der Sprachbildung hat sich in den letzten Jahren viel getan. In 2007, als ich mich zum ersten mal in SL eingeloggt habe, waren es überwiegend einzelne Lehrer, ob privat oder an einer Universität, die das Unterrichten in SL auf eigene Faust ausprobierten. Wer etwas detaillierter lesen möchte, wie es wahrscheinlich vielen Lehrern damals ging, kann folgenden (englischen) Blogeintrag lesen: Starting a Second Life
Mittlerweile gibt es regelmäßige Sprachlehrertreffen, wo Erfahrungen und Kenntnisse ausgetauscht werden und ess gibt mehr Lehrer, die unterrichten. Wir haben die SLanguages Konferenz, eine Konferenz in der sich alles um das Unterrichten in virtuellen Welten bzw. Second Life, geht. Es gibt EU-finanzierte Projekte wie z. B. Niflar und AVALON. Im Rahmen vom AVALON Projekt haben wir den ersten durch ICC zertifizierten Sprachlehrer-Kurs durchgeführt. Ziel dieses Kurses ist, dass Lehrer einerseits lernen mit Second Life umzugehen, aber vor allem auch lernen, wie sich das Unterrichten in einer virtuellen Welten vom Präsenz- oder anderen Online-Unterricht unterscheidet. Die Lehrer, welche alle qualifizierte und erfahrende Lehrer im “Real Life” sind, müssen in ihrer Präsentation aufzeigen was in ihrem speziellen Fall ihren Unterricht in Second Life rechtfertigt. Der Kurs besteht aus einem theoretischen und praktischen Teil und am Ende muss neben einem schriftlichen Bericht und der Präsentation auch ein Demo-Unterricht stattfinden. Das Ziel ist die Qualität des Sprachenunterrichts in virtuellen Welten zu erhöhen, virtuelle Welten pädagogisch sinnvoll einzusetzen und dadurch den Ruf von Bildung in bzw. durch virtuelle Welten zu verbessern.
Es gibt auch immer mehr Studien, Magisterarbeiten und Fallberichte über das Sprachenunterrichten in virtuellen Welten, welche wir hier sammeln, und ich weiß, dass auch einige an ihrer Doktorarbeit darüber schreiben möchten.
All dies ist für mich ein Zeichen, dass die virtuellen Welten nicht verschwinden sondern Absatz vom Hype mehr und mehr für Bildungszwecke genutzt werden. Dies lässt mich hoffen, dass sich in vielleicht noch ferner Zukunft, diese Technologie normalisieren und zweckgebunden genutzt werden wird und nicht weil es gerade hipp ist.
Ich sage “in vielleicht noch ferner Zukunft”, da es natürlich auch nach wie vor noch Hindernisse gibt. Der neue SL Viewer ist in vieler Hinsicht ein Schritt vorwärts, aber immer noch zu kompliziert. Es braucht nach wie vor etwas Zeit, die ersten notwendigen Schritte zu erlernen (auch wenn dies nicht die einzige Anwendung ist, wo dies der Falls ist) und es gibt immer noch viele technischen Probleme, vor allem mit der Audiofunktion. Es ist also nicht möglich, dass man im Online- oder Präsenzunterricht sich für eine Aktivität mal schnell in SL einloggt.
Es sind aber nicht nur technische Probleme. Viele Lehrer, haben in SL eine neue Einkommensquelle gesehen. Es wurde ihnen gesagt, dass es dort bereits tausende Schüler gäbe, die in SL Sprachen lernen wollten. Das stimmte auch und ist vielleicht sogar vermehrt der Fall. Jedoch sind nur wenige dieser Schüler bereit, etwas für den Unterricht zu bezahlen. Vielleicht weil ihnen wiederum “versprochen” wurde, dass es in SL viele Gelegenheiten gibt kostenlos seine Sprachkenntnisse zu verbessern. Was eigentlich auch stimmt. Neben der Möglichkeit formellen Unterricht zu nehmen, ist der Hauptreiz der, sich mit Menschen aus anderen Ländern treffen und unterhalten zu können. Auch Unterricht mit qualifizierten Lehrern gibt es oft kostenlos, da viele Lehrer selbst noch am Lernen und Experimentieren sind. Was aber nicht heißen soll, dass kein Geld verdient wird.
Man kann denke ich mit einer gewissen Sicherheit sagen, dass es mehr und vielleicht auch bessere Alternativen zu Second Life geben wird. Es gibt auch mehrere Projekte, in denen virtuelle Welten speziell zum Erlernen einer bestimmten Sprache (z. B. Spanish und Französisch) programmiert werden und ich bin gespannt auf die ersten Beta-Versionen. Sprachenlehrer und -schüler sehen viele einzigartigen Vorteile, die virtuelle Welten für den Sprachenunterricht haben, aber wir sind alle noch dabei zu experimentieren. Es ist und bleibt spannend! 🙂
When I started exploring Second Life in 2007 to find out whether it had to offer something for language teaching and learning, I didn’t know anybody in SL and only made slow progress, which was very frustrating. You can read more about my first steps and experiences in these blog posts:
During an EVO session in 2008, we visited SL and I finally met some language teachers who were also interested in SL’s language teaching and learning potential. Although, some Webheads had met in SL for some time, there didn’t seem to be any meetings anymore. Two friends and I wanted to meet regularly to explore SL together and share our knowledge. This led to the founding of the SLExperiments group in the spring of 2008. Read about how we started and some SLExperiments activities in these posts:
We had regular weekly meetings in SL for one and a half years and learned a lot together. We have also been collecting resources on the SLExperiments wiki like links to papers, books and articles related to teaching in virtual worlds.
Meanwhile, many more language teachers have joined SL and through the SLanguages conferences I have met more teachers who had already been in SL much longer and had had experience with teaching. There were also some universities and SL “schools” offering language courses. However, most teachers seemed to work on their own.
One interesting community was Second Life English, whose founder is Kip Yellowjacket and who has an island in SL which is dedicated to language teaching and learning and a web presence. Kip has been quite successful in creating a community of teachers and learners.
Cypris Chat and English Village (which is probably the oldest community) have a similar concept and bring together teachers who want to learn teaching in SL with students who want to learn or practise their language skills.
Then, there are the two EVO sessions VWLL (2009) and TLVW (2010) which brought several hundred teachers interested in language teaching in SL together and some stayed active and even started teaching after the session. (VWLL and TLVW Nings will cease to exist soon. We will move the content to our wiki, which we will make public soon).
More organizations and universities have become interested in virtual worlds. This resulted in EUROCALL and CALICO to join forces and create a virtual presence in SL and online. Then, there are the EU-funded projects AVALON and NIFLAR. AVALON has a web presence and an island in SL. One of their aims is training teachers to teach languages in virtual worlds in a pedagogical sound way and to create a teacher community for continual support.
It is wonderful to have so many individual teachers and communities in SL now. Many of us are members in several or all of these communities. However, there is also a downside, it is impossible for many of us to be active in all of them.
So, recently, we have decided to bring the SLExperiments and AVALON members together and start having regular meetings twice a month at different times. We hope this will boost participation and help build a stronger community who can share their knowledge, test activities with peers, and share lesson plans and resources.
Both communities and their platforms will continue to exist and members can, of course, have other meetings besides the two mentioned above.
Do you know of other language teacher and learner communities in SL which should be mentioned here? Can you tell us a little bit about them?
Are you a member of a teacher community in SL? If so, can you tell us what benefits it has has for you and what kind of activities you do?
Yesterday, I tested the new SL viewer with some SL colleagues. I have to say I really like what I have seen so far. Of course, it will mean that we have to relearn some things. But so far it has been relatively easy to find what I was looking for and Linden Lap has already provided short video tutorials showing the new features.
The main novelty and something many SL educators have long been waiting for is the “web on prim” feature. And this is really brilliantly solved now. Not only do we not need any parcel media settings anymore to show websites or stream audio and video, websites are completely interactive: links can be clicked, websites synchronously browsed, pages can be scrolled, one can even log in to Ning, Twitter, etc, and update once status… Collaborative writing tasks on Etherpad are possible. And all of this is set up very easily. It is even possible to play online flash games or use other flash-based tools for more serious work. I also like the fact that we can now not only watch youtube videos directly without any conversions but also many other video types. I have my own videos on vimeo and can show these in SL now!
This will not only make educators lives much easier but will make many tools like clunky whiteboards and slide presenters redundant. Uploading of slides will also not be necessary anymore, except if one wants to use the textures for building. This will make it much easier to assign tasks like having learners do presentations or talk about pictures/snapshots. So far, it cost money to upload their slides and meant they had to learn how to do this or send their slides to the teacher who then had to upload them — a waste of time and money.
(Click the icon on the left of the word “vimeo” to watch it fullscreen.)
I am sure once we have gotten used to the new viewer, we will come up with many other activities that can be done more easily now or that were not possible at all in the past. This will, however, only be possible when everybody in a class uses the new viewer.
Having said that, just because we can browse the web in SL and do all that cool stuff does not mean we have to. I often use no tools at all in my classes as SL has to offer a lot on its own. However, I do occasionally miss a good writing tool. So, being able to do that now with Etherpad, is one of my favourite new functions of this new viewer.
I believe that the new viewer is indeed easier to learn to use for new users. This will make it easier to bring learners into SL without having to spend too much time explaining the User Interface.
I am sure there are still some things that need to be sorted out (e.g. with the old active speakers list it was faster to mute several people), but this is the beta version and we have the chance to provide feedback before the final version is released.
Anyway, these are my first impressions. Have you tried the new version yet? Seeing what you can do now, can you think of how to use these for language teaching/learning activities? Will these change the way you have taught or do you use the Second Life environment without any such tools anyway and it won’t make any difference?
This question (in a more general form; not related to ELT) crops up every now and then on the various Second Life educational or research lists or other SL education platforms and among among individual teachers. Often it is a question asked by teachers who are not in SL and want an answer to this before they decide whether it’s worth spending their time on SL or virtual worlds. But SL-/virtual world-experienced teachers are also asking themselves this question and rightly so.
The same question was asked by Wlodekzimierz Sobkowiak during the EVO Virtual Worlds and Language Teaching session and generated quite a lot of discussion (you can find a collation of all contributions here) and again in our EVO session Teaching Languages in a Virtual World this year.
I’m not going to attempt to answer it in this post. Firstly, I should actually be working on something else rather than writing a blog post … and secondly, in this form, this question cannot be answered in my opinion.
I have read through the discussion several times and there was always this feeling that everybody was talking about a different aspect of SL relating to their own context but without really saying it. This made it impossible to come to terms with the seemingly simple question. After all, if we have been spending so much time in SL, there must be something that we find is worth our time and energy, right?
One statement or question related to the one above that I keep hearing is “why use SL if we replicate real life activities?” And usually there seems to be agreement among many educators that this certainly isn’t the best use of SL. But I kept asking myself “for whom”?
I believe that what has been missing in all of these discussions is the context.
Before we can answer this question about “added value”, we have to know the context in which someone (teacher, learner, …) wants to use Second Life or any other virtual world (or any technology for that matter). Two such contexts (and there are many others) are the mode of delivery of a course and the location of the students:
a) face-to-face class
c) face-to-face and in a country where the target language is spoken
d) face-to-face but in a country where the target language is not spoken
If the context is b) for example, you can justify using SL to replicate situations and activities that you would do in a face-to-face class because in such a situation, SL serves as a means to close the spacial distance between the learners and the teacher (compared to web-conferening and similar tools). The teacher and learners can be in one place and actually do things together (e.g. field trips). It is not (exclusively) used to add anything to the methodology. Though hopefully this would follow.
If you teach English in let’s say the US or UK and your students have paid a lot of money to be there and to immerse themselves in the language and culture, you better have some very good reasons to take them to SL. I’m not saying that there aren’t any but these would certainly not be the same as for situation b).
So, we cannot automatically dismiss activities as being too traditional or too real-life like (and thus less appropriate for a virtual world) without having a clear idea of the situation and the aims of a particular group of students and their teacher.
As I mentioned in part 1 of the recording video blog posts, I have only recently started recording in Second Life. It had never crossed my mind that I might need to worry about copyright when making recording in SL. I had simply not thought this might be something to have to consider. I was made aware of this when I came across a video tutorial about copyright by David Miller, who had left a comment on my part 1 recording post.
“When you plan a lesson in a site other than your own, do you have to ask the owner for permission? What is the best policy in this case?”
Marian Heddesheimer, who is experienced in making machinima in SL, gave the following advice:
“The permission questions is a good one. I made machinima in Second Life (http://blip.tv/file/835879) and I had the same problem.
For legal reasons, you usually have to ask creators of buildings, clothing or attachments if you may use it in the movie. I think for school it’s not as important as for the movie (since you don’t publish it worldwide). I personally would just ask the owner of the place. In most cases they will be delighted if you like their place for a class.
I would also check if a place will be used by other people on a regular schedule. For example, most SL schools are open for everybody to use their sandboxes and classrooms, as long as your class don’t clash with one of their scheduled classes.
From my experience, most of the owners of SL places like people to come and use it, because they will benefit from the traffic (it will increase their search rank in the SL search). And technically, you cannot break anything in SL accidentally and sandboxes have auto-return so that you won’t harm anybody if you forget to pick up some of your prims after class.”
Now, this answered some questions but also raised more for me. So, I asked Marian:
“I am a photographer in my first profession and I know a bit about copyright issues but was surprised to find that I would have to ask creators in SL when making recordings. I mean, in some cases, I would do it. If an object, house or island played a major role in my recording, I would certainly ask for permission. But the house may be full with objects (e.g. furniture, deco) from all kinds of creators. Would I have to go and ask all of them for permission? In RL, you wouldn’t need to, would you?”
Marian’s very informative reply:
“Yes Nergitz, that’s right. You won’t ask in real live if you have a desk, a chair or a suit in your picture or movie. But it’s different if you see the label “Armani” on the suit or if there is a bottle “Pepsi” somewhere in the picture. You definitely would better get permission to use these brands if you want to publish photos or videos showing these brands.
In SL, you usually don’t ask for every desk or chair, as long as it is nothing special. But if you do a scene in a fancy castle for example, and the creator of this castle will recognize it in your photo/video, they may be able to sue you because you used their creation to create a work on your own and you publish it. It’s even worse if there is a brand name on the object. For example if you buy Nike shoes in world, you cannot be sure the creator has Nike’s permission to sell their brand in SL. So if they will see your photo or video, they will first come after you because you used their brand in a photo/video without written permission.
For me as a director and producer, this was the hardest part in machinima to get all these permissions, because I needed to get them in writing. Technically, I should have sent out papers to sign, but I just used notecards and kept the returning notecards so that I had a proof that I’ve got permission. After the first movie, we decided to use only material that we created ourselves because it’s sometimes too difficult to contact the creators.
This usually is not so important if your photos/videos will be viewed in a small community like in your classroom. But if your video becomes famous on youTube for example, you can face the risk of a very expensive lawsuit if you overlook something.
In my movie “the future is hear” you see some Pepsi-Machines in the background that I have blurred out. The producer who took the job in the first place wanted to get permission from Pepsi (she claimed that she know some people there, but in the end we found out that these people did not exist), so after we could not get the written permission, I decided to remove all brand names form the movie. I think it took me one or two full days to accomplish that for the already finished cut 🙁
For school projects, it might be less difficult, because some countries have the concept of “fair use” which protects educators from being sued. In Germany we don’t have this, so we have to be extra careful :)”
This makes perfect sense and is not that different from RL then.
I can imagine how much work it must have been to find and get permissions from all the creators (or blur the brand names).
I’m not intending to make machinima myself (although there is such a project at the school I occasionally teach) but I have started making tutorials. So i’ll keep these things in mind.
Another related issue is asking for permission when recording students, trainees or anybody else who happens to be around when recording, like I did in the first recording here . Again, this is similar to real life and permission has to be asked before recording and especially before publishing them. I also try to remember to hide avatar names that normally show above each of them but it is still often possible to recognize who they are and it is safer to ask for permission.
This is what Graham Stanley has to say about recording students and getting their permission:
“When we filmed (and recorded) students during the AVALON Business English course, we asked for permission to do so and received it verbally. But we also asked all the students involved to sign permission forms too just in case. Even though the machinima is only intended for use with teachers in the Teacher Training course, it’s only ‘fair’ that you do what you can to get permission from those people involved”
A Second Life language lesson using a simulation
As part of the “Teaching Languages in a Virtual World” session, I gave a demo lesson using a kitchen fire simulations (this is a Swiss project and you can reed more about in English here und auf deutsch hier).
The following is a report on of this event including
– an outline of the lesson
– necessary preparations for the teacher
– video recordings of the discussion stage in the lesson
– video recordings of the discussion afterwards including teachers and language learners.
This is a type of lessons that even teachers who are very new to Second Life and have little or no own resources can do.
– fire pits, logs to sit on, fire extinguisher (this is all optional)
– notecard with instructions (placed in firepit(s))
– story and questions for pre-task
1. Pre-task – 20 – 30 min
Invite everybody to sit around the fire.
Lead into the lesson by telling a person story:
I like sitting around an open fire and chatting with friends…
But, sometimes things can get out of control. As a kid I was told not to play with fire. Unfortunately, I didn’t listen and one day, when I was alone, I decided to cook something. But then I got caught up in play and forgot about the food on the stove. There was lots of smoke billowing out of the open window and the neighbours called the fire brigade. Fortunately, they weren’t angry with me but happy that I was all right.
Then ask some of the following questions and encourage students to speak:
Have you ever experienced a fire? Would you like to tell us very briefly?
Have you ever had to extinguish fire? How did you do it? If you saw a fire, what would you do? How would you react? Would you try to extinguish it yourself or call the fire department?
Do you know of any dos and don’ts when trying to put off a fire?
2. Field trip to the simulation – 20 – 30 min
-> Click the firepit to get the notecard with instructions
-> Go through instructions, clarify questions.
Fieldtrip to a Kitchen Fire Simulation
Second Life is an immersive environment and is therefore, often used for simulations that would be too expensive, too dangerous or plain impossible in the physical world (also often called Real Life).
Today, you are going to visit and experience a simulation of a kitchen fire. You will be placed in a situation where a kitchen fire starts and will have to decide how to react. The simulation will show you what the result of your reaction would be and whether it was a good decision or not.
Once you arrive at the location, accept the notecard with instructions that you will be offered in the blue pop-up menu.
Do the simulation together with your partner or your group and decide together how to react. You can do it a 2nd or 3rd time to try out different options.
—-> Make sure you have all the ambient sounds turned up for the best experience (see snapshot)
Two weeks ago, I was checking my email when suddenly there was a flood of messages from Second Life coming in:
Your object “……’ has been returned to your inventory lost and found folder by Kip Yellowjacket …
Normally, I would have been alarmed and thought something must have happened but I only felt a strange kind of sadness because I knew what was happening. I was surprised by this feeling…
Like many other teachers, I was lucky to have met Kip Yellowjacket, the owner of Virtlantis, early in my Second Life. He not only gave me my first Linden dollars but also a place I could call home. Well, he called these plots “launchrooms”, which teachers could use as a meeting point with their students and “launch” from their to other destinations in SL.
I was so happy to have a place that I could decorate like I wanted and invite friends, colleagues and students to, that I spent long hours to make it look nice. At that time, I didn’t know about prims and that there is a limit of how many one could use on an island … 🙂
But that was not the end of Kip’s generosity. Some time later, he started building houses on Virtlantis and he gave these away for free, too. I was lucky enough to get one. It was called Casablanca and I loved it from the first moment. It was huge, had two large rooms and in the middle a garden. It also had two porches. Once again, I started decorating and Kip helped me with positioning the furniture.
One day, I was preparing for a lesson which would partly take place in my home. When I logged in half an hour before the lesson, I was in for a shock. My house had been vandalized!
It was the first time that I had experienced something negative in Second Life and strangely enough it felt real to some degree. Unfortunately, it happened two more times and I decided to move to another house on Virtlantis.
This one was smaller but cozy and to make up for all the annoyance I had a sea view now 🙂
This time, I hung up some pictures from my real life home, which I uploaded and even had a copy of my real life praying rug. In the front garden, I had planted daffodils, which Dennis, a dear friend, had given me as a gift.
I’m really sorry now that I didn’t take more pictures of it but I had been very busy. So much so, that I even didn’t log into SL for days and if I did I mostly teleported to some other place for a lesson or meeting.
At the end of last year, I rented a plot on EduNation for a teacher training course I would be giving. So, this became my temporary second home for some weeks.
Then, I had to make a decision. I was busy with my Master’s, which I had recently started. Then, several SL projects were coming up, which would all take place in different locations. I knew I wouldn’t have time to be in my home … Funny enough, this wasn’t an easy decision but I made up my mind and wrote to Kip telling him I would give up my home. I took my personal belongings back into my inventory, had a last look and teleported away. I also gave up my home on EduNation.
Sometime later, these messages started coming in…
Your object “……’ has been returned to your inventory lost and found folder by Kip Yellowjacket …
Your object “……’ has been returned to your inventory lost and found folder by Kip Yellowjacket …
Kip was sending me the furniture (one more act of generosity) … he was finally taking apart my home… I was staring at my computer screen and thinking:
“You are homeless in SL now.”
I didn’t think it would make me feel sad. It’s just a computer server somewhere and some pixels, right? Well, obviously it wasn’t. Second Life is a place. It’s a place where I work, meet friends and go to places. So, having a home is an important part of (second) life.
Many thanks to Pamela Arraras, whose blog post about “The importance of having a home” inspired me to finish mine.
An intercultural event: “Open houses of worship in Second Life”
In order to promote dialog between Christianity and Islam, Norbert Kebekus from the Archdiocese Freiburg, Christian Kindler from the Department for Media of the Diocese Rottenburg-Stuttgart and I invite to a guided tour of “Virtual Makkah” and the Saint Georg Church in Second Life on 13 October 2009 at 7.30 pm CET. This will be followed by a panel discussion on the educational values of virtual worlds. This event is in German.
This is the German press release:
Kirche und Moschee per Teleport: Interkulturelle Begegnung bei der Aktion „Offenes Gotteshaus im Second Life“
Eine Aktion in der Online-Welt Second Life will den Dialog zwischen Islam und Christentum fördern. Unterstützt von der MFG Baden-Württemberg, Innovationsagentur des Landes für IT und Medien, laden Christian Kindler von der Fachstelle Medien der Diözese Rottenburg-Stuttgart, Internetseelsorger Norbert Kebekus von der Erzdiözese Freiburg und die Muslima Nergiz Kern am 13. Oktober zu Führungen im virtuellen Mekka und in der Second Life-Kirche St. Georg ein. Die Aktion beginnt ab 19:30 Uhr mit einem Come together auf der “Baden-Wuerttemberg”-Sim im Second Life. Nach virtuellen Rundgängen in Mekka und der Kirche St. Georg trifft man sich hier zu einer Podiumsdiskussion wieder, um über den Bildungswert virtueller Welten zu sprechen.
Parallel zum Event in Second Life lädt die Katholische Erwachsenenbildung Ludwigsburg am 13. Oktober ab 19:00 Uhr zu einer Begleitveranstaltung ins Haus Edith-Stein, Parkstraße 34 in Ludwigsburg-Hoheneck, ein. Nach einer kurzen Einführung ins Second Life können die Teilnehmer die Führungen in den offenen Gotteshäusern an einer Großbildleinwand mitverfolgen und sich über einen „Anwalt des Publikums“ an den Gesprächen im Second Life beteiligen. Der Medienpädagoge Christian Kindler von der Fachstelle Medien der Diözese Rottenburg-Stuttgart wird vor Ort und mit seinem „Avatar“ im Second Life die Schnittstelle zwischen Real-Life und der virtuellen Welt bilden. Zu dieser Veranstaltung sich besonders Interessierte eingeladen, die sich über die Möglichkeiten virtueller Welten informieren möchten oder die einfach einmal das “Second life” erleben möchten. Näheres untern www.keb-ludwigsburg.de.
Seit Einführung des „Second Life“ im Jahr 2003 haben zahlreiche Religionsgemeinschaften die Chance wahrgenommen, sich in der virtuellen Welt mit repräsentativen Bauten darzustellen und mit kommunikativen Angeboten für sich zu werben. Dabei nutzen sie vor allem den Vorteil niedriger Zugangsschwellen. Unverbindlich können sich die Second Life-Nutzer an Orte „teleportieren“, die im „Real Life“ unzugänglich bleiben und sich geschützt durch die Maske des Avatars (digitaler Stellvertreter) über fremde Kulturen informieren.
Die MFG Baden-Württemberg gehört zu den führenden Innovationsagenturen für IT und Medien in Europa mit Schwerpunkt Informationstechnologie, Software, Telekommunikation und Creative Industries. Ziel ist die Vernetzung von Kreativwirtschaft und Technologiebranchen zur Stärkung des deutschen Südwestens, zur Förderung von Kooperationen in Europa und zur Unterstützung globaler Zusammenarbeit. Im Rahmen des Virtual Worlds & Digital Games Lab ist sie mit ihrem MFG Innovation Park bereits seit 2007 in der virtuellen Welt Second Life vertreten. Dort ermöglicht sie baden-württembergischen Hochschulen und jungen Kreativen, kostenfrei neue Formen des Lernen, der virtuellen Zusammenarbeit und der Kommunikation im dreidimensionalen Internet zu erforschen. Für die Aktion Offenes Gotteshaus stellt die MFG einen Lernparcours zur Verfügung, auf dem Second Life-Neulinge üben können, sich in der virtuellen Welt zu bewegen. Weitere Informationen über die Aktivitäten in Second Life finden Sie unterhttp://virtualworlds.mfg.eu.
Die Erzdiözese Freiburg lotet als erstes katholisches Bistum weltweit die pastoralen Möglichkeiten virtueller Online-Welten aus. In der virtuellen Kirche St. Georg, die nach dem Vorbild der romanischen Kirche St. Georg auf der Reichenau gestaltet wurde, bietet das Secondlife-Team der Erzdiözese regelmäßig Bildungsveranstaltungen und Gebetszeiten an. Weitere Informationen finden Sie unter:www.kirche-in-virtuellen-Welten.de
Frau Nergiz Kern besitzt das Cambridge University Diplom für Englische Sprache in der Erwachsenenbildung. Sie ist Muslima und arbeitet als selbstständige Sprachlehrerin unter anderem in der 3D Welt Second Life. In der Lehrerfortbildung arbeitet Kern mit Sprachlehrer an Möglichkeiten, wie diese Web 2.0 Anwendungen und die 3D-Plattform Second Life zum Lehren und Lernen nutzen können. Sie ist an der University von Manchester eingeschrieben und macht den Master– Studiengang “Bildungstechnologie und TESOL (Teaching English to Speakers of Other Languages)”. In der 61. Ausgabe des Fachmagazins English Teaching Professional, vom März 2009, wurde ihr Artikel „Starting a Second Life“ veröffentlicht. All ihre Erfahrungen, Reflexionen und Stundenpläne teilt sie in ihrem Blog http://slexperiments.edublogs.org mit.