Feb 06

Recording video in SL – copyright issues

As I mentioned in part 1 of the recording video blog posts, I have only recently started recording in Second Life. It had never crossed my mind that I might need to worry about copyright when making recording in SL. I had simply not thought this might be something to have to consider. I was made aware of this when I came across a video tutorial about copyright by David Miller, who had left a comment on my part 1 recording post.

The question of permissions cropped up again after my kitchen fire simulation demo lesson when a TLVW participant asked the following question:

“When you plan a lesson in a site other than your own, do you have to ask the owner for permission? What is the best policy in this case?”

Marian Heddesheimer, who is experienced in making machinima in SL, gave the following advice:

“The permission questions is a good one. I made machinima in Second Life (http://blip.tv/file/835879) and I had the same problem.

For legal reasons, you usually have to ask creators of buildings, clothing or attachments if you may use it in the movie. I think for school it’s not as important as for the movie (since you don’t publish it worldwide). I personally would just ask the owner of the place. In most cases they will be delighted if you like their place for a class.

I would also check if a place will be used by other people on a regular schedule. For example, most SL schools are open for everybody to use their sandboxes and classrooms, as long as your class don’t clash with one of their scheduled classes.

From my experience, most of the owners of SL places like people to come and use it, because they will benefit from the traffic (it will increase their search rank in the SL search). And technically, you cannot break anything in SL accidentally and sandboxes have auto-return so that you won’t harm anybody if you forget to pick up some of your prims after class.”

Now, this answered some questions but also raised more for me. So, I asked Marian:

“I am a photographer in my first profession and I know a bit about copyright issues but was surprised to find that I would have to ask creators in SL when making recordings. I mean, in some cases, I would do it. If an object, house or island played a major role in my recording, I would certainly ask for permission. But the house may be full with objects (e.g. furniture, deco) from all kinds of creators. Would I have to go and ask all of them for permission? In RL, you wouldn’t need to, would you?”

Marian’s very informative reply:

“Yes Nergitz, that’s right. You won’t ask in real live if you have a desk, a chair or a suit in your picture or movie. But it’s different if you see the label “Armani” on the suit or if there is a bottle “Pepsi” somewhere in the picture. You definitely would better get permission to use these brands if you want to publish photos or videos showing these brands.

In SL, you usually don’t ask for every desk or chair, as long as it is nothing special. But if you do a scene in a fancy castle for example, and the creator of this castle will recognize it in your photo/video, they may be able to sue you because you used their creation to create a work on your own and you publish it. It’s even worse if there is a brand name on the object. For example if you buy Nike shoes in world, you cannot be sure the creator has Nike’s permission to sell their brand in SL. So if they will see your photo or video, they will first come after you because you used their brand in a photo/video without written permission.

For me as a director and producer, this was the hardest part in machinima to get all these permissions, because I needed to get them in writing. Technically, I should have sent out papers to sign, but I just used notecards and kept the returning notecards so that I had a proof that I’ve got permission. After the first movie, we decided to use only material that we created ourselves because it’s sometimes too difficult to contact the creators.

This usually is not so important if your photos/videos will be viewed in a small community like in your classroom. But if your video becomes famous on youTube for example, you can face the risk of a very expensive lawsuit if you overlook something.

In my movie “the future is hear” you see some Pepsi-Machines in the background that I have blurred out. The producer who took the job in the first place wanted to get permission from Pepsi (she claimed that she know some people there, but in the end we found out that these people did not exist), so after we could not get the written permission, I decided to remove all brand names form the movie. I think it took me one or two full days to accomplish that for the already finished cut šŸ™

For school projects, it might be less difficult, because some countries have the concept of “fair use” which protects educators from being sued. In Germany we don’t have this, so we have to be extra careful :)”

This makes perfect sense and is not that different from RL then.
I can imagine how much work it must have been to find and get permissions from all the creators (or blur the brand names).

I’m not intending to make machinima myself (although there isĀ such a project at the school I occasionally teach) but I have startedĀ making tutorials. So i’ll keep these things in mind.

Another related issue is asking for permission when recording students, trainees or anybody else who happens to be around when recording, like I did inĀ the first recording here . Again, this is similar to real life and permission has to be asked before recording and especially before publishing them. I also try to remember to hide avatar names that normally show above each of them but it is still often possible to recognize who they are and it is safer to ask for permission.

This is what Graham Stanley has to say about recording students and getting their permission:

“When we filmed (and recorded) students during the AVALON Business English course, we asked for permission to do so and received it verbally. But we also asked all the students involved to sign permission forms too just in case. Even though the machinima is only intended for use with teachers in the Teacher Training course, it’s only ‘fair’ that you do what you can to get permission from those people involved”

Nov 15

How to communicate in Second Life

There are many different ways in which avatars can communicate in Second Life. We can distinguish between:

  • public and private
  • text and voice
  • all vs groups versus one-to-one
  • SL groups versus ad hoc groups
  • features that are part of the SL regular communication features or other tools and settings (parcel settings, sky tables, etc)

It is important to know which possibilities exists and when to use them whether you hold staff meetings in SL, do training or give lessons.

In order to be able to easily communicate with others, it is good (and sometimes necessary) to befriend them first so that they are in your friends list. It is also possible to IM (instant message) or call avatars who are not in your friends list by searching for them but there are limitations when it comes to group chat as an example.

How to add someone as a friend:

Here is a series of video tutorials on the different ways that avatars can communicate in Second Life.

I know there are already many Second Life video tutorials but often they don’t show exactly what I want, so I have started to create my own. I have created these for a teacher training course which I am doing at the moment.

I usually don’t use a script when doing these tutorials, so you might here the occasional “er” and other mistakes. Live with it! šŸ™‚ I am not going to record them again so soon.

SL Communication 1 – Public Text & Voice Chat:

SL Communication 2 – Private Text Chat:

SL Communication 3 – Private Voice Chat:

SL Communication 4 – Group Chat:

SL Communcation 5 – Ad Hoc Group Creation & Friends Conference:

SL Communication 6 – Parcel Voice Settings:

SL Communication 7 – Sky Tables:

You can buy the Sky Tables online here or in the in-world shop.